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Topic: Game Design

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Preoccupations
Preoccupations bookmarked a link
Narbacular Drop Interview | PC | Eurogamer
"I'm definitely looking forward to mainstream games that are more accessible and at the same time have a high quality bar. I personally grew up playing video games with my Dad. It was one of the few times where we could sit down and have a good...
 
abi
abi posted a blog entry
Diablo 2 lord of destruction item importer by Fishtown
i am looking for a program that takes single player items and imports them into closed battle.net servers there are several...
16 hours ago Free Online Jobs | Topics: .NET, C#, C/C++, Game Design
 
Jauhari
Jauhari posted a blog entry
iPhone Game Programming by TeamFreelance
We require the services of a programmer to help create a game for the Apple iPhone. You should have experience creating apps...
 
Jenny P
Jenny P posted a blog entry
online 3D football game by bofaleh
Greetings We are looking for a company or individual to help us to build our own 3D football game and website. Plz give...
 
020200
020200 posted a blog entry
Captain Forever: A silent space shooter
Captain Forever is a silent space game with a simple gameplay: Shoot other ships and upgrade your own with the parts, the...
3 days ago Digital Tools | Topics: Blog, Games, game, gamedesign
 
Aram ZS
Aram ZS posted a tweet
Game design as government http://ff.im/-d6zs6
 
Tim Brannan
Tim Brannan posted a blog entry
Cu Sìth
Cu Sìth“I will summon a guardian for you while I investigate this matter further.” Bodicea had said. She put two of her...
 
p@tsh@t
p@tsh@t posted a blog entry
Losing Aggro
Brian “Psychochild” Green has a good new article and related blog posts up about rethinking the trinity of MMO...
 
doruku
doruku posted a tweet
@voMethod I think a lot of game journos NEED at least a crash course of game design. It could be usefull to avoid writing that crap
 
Bohemond
Bohemond posted a tweet
RT @mitch_olson: Game design as government - http://bit.ly/7Eg43Y
 
danctheduck
danctheduck posted a blog entry
Game design as government
(Apologies to Aldous Huxley)For many years, I've been thinking about game design as a form of governance.Game mechanics, rules...
5 days ago Lost Garden | Topics: All, game design, government, morality
 
captkevman
captkevman posted a tweet
@captkevman (personal) = @waywrdtoonist (cartoonist) = @beachmac (tech consulting biz). [There's still one yet to come for game design.]
 
020200
020200 posted a blog entry
NodeBox 2: Things are getting modular
I’m totally not sure yet what to think of the new (and still beta) release of NodeBox 2 (located at this beta-site at...
 
doruku
doruku posted a tweet
. @elhector @sethillgard Game Design FTW!
 
Martin R
Martin R posted a blog entry
Designing Video Games with Flash
Game design is beginning to work its way into colleges and even high schools. Surprisingly, many student and independent game...
 
diamondTearz
diamondTearz posted a tweet
RT @tweetmeme Character Animation in Unity3d « Game Design & Development http://bit.ly/7T6Jqz
 
EricViennot
EricViennot posted a blog entry
Les quatre choix de Mathilde (suite)
Voici la suite du texte d'Alexis Lang, consacré à la narration et aux jeux vidéo. Pour ceux qui ont raté le début c'est...
 
Todd Sampson
Todd Sampson posted a tweet
Just finished reading A Theory of Fun for Game Design by Raph Koster -- really great stuff.
 
Jaybot7
Jaybot7 posted a tweet
@Draconis You bet! I read Crawford's book years ago (paperback), it's interesting how relevant it still is today concerning game design :)
 
Jaybot7
Jaybot7 posted a tweet
Interesting. Would like to see it developed further. RT @GameDesigns: Clever Game Design | Combots http://www.lsd.ac/23saq0
 
kpallist
kpallist posted a blog entry
Good Documentary on The Silver Ball
I recently watched TILT: The Battle to Save Pinball [Official site here], a documentary about the decline of pinball, of...
 
Éric
Éric bookmarked a link
EffectGames.com
Intéressante plateforme pour développer des jeux...
 
The Core Mechanic
The Core Mechanic posted a blog entry
The Complete, Unabridged Manual Of How To Play Roleplaying Games
Has it all been said before?The RPG internet community has roots that extend back more than two decades. Yes, it's true -...
 
020200
020200 posted a blog entry
Balbodro: Catch the Butterfly-Balls and clear the Screen
Ballgames, I love them! Sometimes. Especially, if they are decent and addictive at the same time. (I once tried to do the same...
12 days ago Digital Tools | Topics: Blog, Games, addicive, ballgames
 
020200
020200 posted a blog entry
Mountain Maniac by Pixeljam
Pixeljam are back. After Dino Run They made in cooperation with Adult Swim Games the game “Mountain Maniac“, a...
13 days ago Digital Tools | Topics: Blog, Games, colors, game
 
Highmoon
Highmoon posted a blog entry
[Witch Hunter] New Order: The Spear of Phinehas
Even earlier than the project I alluded to in my last Witch Hunter post, I wrote and submitted a new Order of Witch Hunters for...
 
m-ster
m-ster bookmarked a link
One Button Games
It is possible to play almost any type of game with one button, but it is rarely convenient or intuitive. On the other hand, it is also easy to get sloppy and just assign actions to different buttons because it's the quick and easy solution....
 
Shade_Jon
Shade_Jon posted a blog entry
Watching vs Performing vs Mastering
Watching vs PerformingThere are two distinct aspects to board gaming; so distinct, that they aren't the same activity at all,...
13 days ago Yehuda | Topics: philosophy, game design, gaming
 
Keith L
Keith L posted a tweet
I was reading USAToday last week when I ran across this story about a Game Design form of educational courses that... http://bit.ly/6OW6OT
 
Tim Brannan
Tim Brannan posted a blog entry
Mal Havoc: I was waiting for this?
So back in the day I gleefully stole pretty much anything for my games. It was the 80's and we were all doing it. But one...
14 days ago The Other Side | Topics: video, True20, vampire, character
 
Jez
Jez posted tweets
RT @hopkinsdavid: game design articles: http://www.gamasutra.com/ #altgame
Some useful tips on Serious Game design from Steve Harris — could be adapted for other types of instructional design? #altgame
 
EricViennot
EricViennot posted a blog entry
Les quatre choix de Mathilde
En octobre dernier, pendant le Festival du jeu vidéo de Paris, j’ai participé à une table ronde intitulée Quand les jeux...
 
dkneppra
dkneppra posted a blog entry
Anticipation for StarCraft II...
This is the type of stuff that makes nerds sleep peacefully at night:...We are trying to make this game complete – like if...
 
Highmoon
Highmoon posted a blog entry
[Witch Hunter] New Rules: A Matter of Conviction
Late last year I began to work on a project for the Witch Hunter: The Invisible World roleplaying game, a game which, anyone...
 
Xenocid
Xenocid posted a tweet
I favorited a YouTube video -- EA Game Design Career Paths http://www.youtube.com/watch?v=JvPZ8xG4LlQ&feature=autoshare_twitter
 
<em>susipator</em>
susipator posted a blog entry
Kate Toropygina
Kate Toropygina - Character design for online game FDWorlds More info and pics:All Characters on Behance NetworkKate...
16 days ago Pin Up and Cartoon Girls | Topics: game design
 
<em>creative.fluff</em>
creative.fluff posted a blog entry
Indie Game Spotlight – Today I Die
Indie Game Spotlight is the hopefull to continue being weekly feature where I will highlight an independent game that deserves...
 
Sickr
Sickr posted a blog entry
Nintendo: Iwata Says Majora’s Mask Was A Turning Point For Nintendo
Satoru Iwata, president and CEO of Nintendo, has cited the critically acclaimed Legend of Zelda: Majora’s Mask as a major...
18 days ago Sickr | Topics: Nintendo, Wii, game design, majora's...
 
iandelaney
iandelaney bookmarked a link
Lost Garden: Three False Constraints
Once again, a call goes out to make games more culturally meaningful. I agree very much with the sentiment, but I've always been frustrated with how designers set themselves up for failure due to the constraints placed on the problem.
 
<em>pigeon_gb</em>
pigeon_gb posted a blog entry
Is Single-Player Gaming Dead?
Back in October, Raph Koster wrote about a PC World interview with the lead designer of Dragon Age, a major single-player game...
 
tyelmene
 
Moorgard
Moorgard posted a blog entry
Stop Copying Our Totally Original Designs!
It’s a widely known fact that Blizzard invented the achievement-based fantasy MMO, and one of WoW’s producers has...
20 days ago Moorgard.com | Topics: Game Design