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Storytelling - 123 days ago
Storytelling.No, I won’t adventure myself in the perilous woods where narratologists and ludologists struggle for survive.Still I think that a good game can be also an experience, it can tell a story to players. Maybe not the best story in the... Topics: david petersen, ludology, Miscellaneous, mouse guard, narrative, rpg, storytelling

The meaning of a game - 131 days ago
[This post is the english translation of an article I wrote for Apogeonline. If you can understand Italian, you may read it here.]There’s a very peculiar series of boardgames. First of all, they’re not published in the usual ways. Just a few.. Topics: brathwaite, experience, mechanics, Miscellaneous, serious games, train

Learned so far - 138 days ago
Things that I’m learning from Ian Schrieber’s Game design course (and from a nice Skype chat with Brenda Brathwaite):When it comes to game design, technology and platform are not so important. You design games, no matter how playedPrototyping. Topics: board game, class, feedback, game design, mechanics, Miscellaneous

Share, don’t brag - 143 days ago
I leave for a while the main topic of this blog to think about how BarCamp has become here in Italy.The main concept of sharing ideas quickly faded away, leaving place for a plethora of “hey-look-at-me” kind of speeches, which were exactly... Topics: Miscellaneous




























