Hardcore Casual
Blog about MMO life
Latest Content
Starting with the genre’s second major title, EQ1, the solution to raising the level cap without increasing the gap new players must cross to join their friends has been to reduce the time it takes to go from 1 to cap. While this does indeed help new...
Topics: EQ2, EVE Online, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft
Topics: EQ2, EVE Online, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft
The wait for NA-1… - 183 days ago
…unbearable.This is worse than waiting for a beta to go live, because at least in beta everyone is playing like its beta and you know it does not count/matter. This is worse because half the population is in “I don’t care, I’m... Topics: Darkfall Online, Rant
The Sims 3: Taking some notes from the MMO genre. - 183 days ago
I know I’ve already done an extensive, professional game journalist Sims 3 review here, but despite my high Eurogamer standards back then, I’ve got a few more things to say about the game and how it relates to the MMO genre.For starters, the MMO-like. Topics: The Sims 3
The real Warhammer Online comparision! - 462 days ago
So full of win. Topics: Random, Warhammer Online
“Dude, that game is so 2004″, and other WAR comments. - 463 days ago
Reading some of the early Open Beta feedback, one thing struck me as a bit curious, and I wanted to write about it here in the hopes that someone can explain it to me. Why is 2008 so different from 2004?What I mean is, why are people saying that... Topics: Age of Conan, beta, Combat Systems, Dark Age of Camelot, EQ2, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft





